Justin Collins Software Engineer

Justin Collins
Unity Software Engineer
Hey, I'm Justin, a dedicated software engineer and Unity enthusiast with a passion for crafting immersive experiences. I'm hard working and have a knack for problem-solving, as well as a commitment to learning. If you're seeking someone who brings innovation and a fresh perspective to every project, you're in the right place.
About Me
I'm a Unity developer with a strong foundation in C#, Unity, and object-oriented programming. You'll find my diverse range of projects below, all neatly organized on GitHub, each one a testament to my dedication.
​
My experience includes working with agile methodologies in an educational context. Currently enrolled in a Professional Unity Developer’s training program through GameDevHQ, I'm actively pursuing opportunities in the field.
​
I'm not just a coder; I'm someone who loves learning and embracing new challenges. If you're looking for a Unity developer who combines practical skills with a genuine passion for growth, let's chat.
Finished Projects
Editor Tools
Jul. 2022
Tools I created to assist in the creation of a farming game via creating, editing, and av scriptable objects.
-
Editor menu items
-
Scriptable objects
-
GUILayout
-
EditorGUILayout
-
Input fields
-
TextField​
-
IntField
-
ObjectField
-
Sprites​
-
-
TextArea
-
Toggle
-
-
Reset fields
-
Warning
-
HelpBox
-
Button
-
Formatting and spacing
-
Load scriptable object
-
Save scriptable object
-
Save as new scriptable object​
-
-
Pathing
-
Serializing asset references
-
Accessing serialized data



