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Justin Collins Software Engineer

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Justin Collins

Unity Software Engineer

Hey, I'm Justin, a dedicated software engineer and Unity enthusiast with a passion for crafting immersive experiences. I'm hard working and have a knack for problem-solving, as well as a commitment to learning. If you're seeking someone who brings innovation and a fresh perspective to every project, you're in the right place.
 

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ABOUT

About Me

I'm a Unity developer with a strong foundation in C#, Unity, and object-oriented programming. You'll find my diverse range of projects below, all neatly organized on GitHub, each one a testament to my dedication.

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My experience includes working with agile methodologies in an educational context. Currently enrolled in a Professional Unity Developer’s training program through GameDevHQ, I'm actively pursuing opportunities in the field.

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I'm not just a coder; I'm someone who loves learning and embracing new challenges. If you're looking for a Unity developer who combines practical skills with a genuine passion for growth, let's chat.

PROJECTS

Finished Projects

Editor Tools

Jul. 2022

Tools I created to assist in the creation of a farming game via creating, editing, and av scriptable objects.

  • Editor menu items

  • Scriptable objects

  • GUILayout

  • EditorGUILayout

  • Input fields

    • TextField​

    • IntField

    • ObjectField

      • Sprites​

    • TextArea

    • Toggle

  • Reset fields

  • Warning

  • HelpBox

  • Button

  • Formatting and spacing

  • Load scriptable object

  • Save scriptable object

    • Save as new scriptable object​

  • Pathing

  • Serializing asset references

  • Accessing serialized data

Screenshots

CONTACT
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